Partners: Parsons, The New School for Design, The Freshkills Park Alliance, Gaynor McCown Expeditionary Learning High School, and Arable Labs
Team: Andrew Shea, Daniela V Sanchez, John Roach, Max Stearns, Tanvi Dhond
Location: New York
Role: Design Strategist, Project Manager, and Facilitator
A modular toolkit that provides capacity training and pedagogical tools for high school teachers nationwide and in turn enables students to discover for themselves the steps they can take to lead more sustainable lifestyles.
Project “Sound the Mound” was launched in 2016 in order to actively engage New Yorkers with the impact that consumer habits have on our ecosystems. The project uses a mixture of art, technology, ecology, and experiential pedagogy to collectively engage our partners in a co-creation process that involves designing and testing experiential learning activities that bridge the siloed curriculum in today’s school system—science, art, and humanities.
There are three main threads that run through the project. The threads are geared to showcase sustainability concerns and explore new approaches to changing individual consumer behavior:
A public art project that uses remote sensing technology with the evolving ecology of Freshkills Park and can be experienced on site or online.
A curriculum focused on the impact of consumer behavior on our environment, developed in partnership with Gaynor McCown Expeditionary Learning High School.
An exhibition that highlights the urgent need to address the mounting impact that our consumer behavior has on our planet.
I joined the team as a design strategist and project manager for the course of 6 months. My role in the project focused on four core areas:
Facilitation & Project Management - planning and managing the development of the project and facilitating workshops with local high-schools and external stakeholders.
Sustainability Strategies - leading and guiding the implementation of sustainability practices and strategies during workshops and final outcome development.
Synthesizing Learnings - synthesizing learnings from workshops and communicating findings to all the stakeholders involved.
Toolkit Development - translating sustainability knowledge and workshop insights into a modular and engaging toolkit for high schools nationwide.
A modular toolkit that provides capacity training and pedagogical tools for high school teachers nationwide and in turn enables students to discover for themselves the steps they can take to lead more sustainable lifestyles. (currently in development)
The toolkit uses engaging pedagogy practices taken from design processes and intermixes these with U theory and sustainability practices. A cross-disciplinary approach to developing new pedagogical methodologies that help teens understand and face their consumer habits’ impact on the environment. The result, a modular toolkit that provides capacity training and pedagogical tools for high school teachers nationwide, while encouraging students to discover for themselves the steps they can take to lead more sustainable lifestyles.